Shield Charge
[1]
Init 2
Defense 1
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Move To Closest Enemy 6
Attack 8
Poise -3
Guarded Strike
[1]
Init -2
Defense 2
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Move To Closest Enemy 1
Attack 6
Poise -1
Defend
[1]
Init 0
Defense 15
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Move To Closest Enemy 1
Bulwark
[1]
Init 0
Defense 24
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Poise -2
An extremely defensive stance that focusesentirely on avoiding damage.
Breathe in
[1]
Init 0
Defense -1
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Poise 4
Psych
Battle Cry!
[1]
Defense 5
UniversalTarget
One Use
Passive
Armorite Shell
[1]
Init -2
Defense 1
Wound Block 1
Extra Move Speed -1
Agility Defense -2
Stealth -2
A special suit of Ultra heavy armor
Passive
Armorite Shield
[1]
Init -4
Defense 2
Ranged Defense 4
Extra Move Speed -1
Perception -2
An ultra-heavy shield that can double asthe floor of a small sized hut.
Passive
Armorite EnduranceTraining
[1]
Init 1
Agility Defense 1
Extra Move Speed 1
Specialized strength exercises andendurance training lets you reduce thepenalties for using heavy armor in combat.
Passive
Shield Tactics
[1]
Defense 1
Grants extra defense when using an Armoriteshield.
Passive
Die Hard
[1]
Ignore Damage Malus 1
Passive
Tough
[1]
Max Health 2
Balanced Strike
[2]
Init -2
Defense 6
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Move To Closest Enemy 1
Attack 10
Poise -3
A careful strike which makes use of yourheavy armor to balance attack and defense.
Hunt Down
[2]
Init 0
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Move To Closest Enemy 5
Attack 9
Poise -2
Useful for chasing down an inferior foe.
Shield Wall
[2]
Init 0
Ranged Defense 20
Hide behind your enormous shield.
Giant Pauldron Stance
[2]
Init 0
Defense 20
This stance makes use of the giantpauldrons attached to the armor to deflectincoming blows.
Bastion
[2]
Init 0
Defense 30
One Use
The Armorite draws on a lifetime of gettinghit with things to go achieve, at least fora moment, a perfect defense.
Psych
Armorite Injectors
[2]
Will Defense -10
Poise 8
Ignore Damage Malus 3
One Use
The armor is fitted special with injectorsthat deliver potent combat potions. RegainPoise and ignore 3 levels of wound Malus.Side effects include ... actually ... youdo not want to know about the side effects.
Passive
Sneaky jab
[2]
Damage on breakingcontact 5
Learns to spot when opponents get fed upand decide to make a break past theArmorite. At that moment, jabs them with asword. Costs 5 damage to break contact withthe Armorite.
Passive
Combat Feathers
[2]
Stealth -5
A garland of brilliant peacock and parrotfeathers are mounted on the helmet alongwith shiny colored glass, making thecharacter a prominent and attractive targetto foes. Especially enticing tolow-intelligence creatures.
Passive
Armorite Helmet
[2]
Will Defense 4
The helmet is encrusted with the dreamingspirits of fossilized sea creatures. Thesecreatures confuse and divert anypsychic/mental attacks.
Passive
Combat Breather
[2]
Perception -2
Gas Defense 8
The helmet is fitted with a charcoalventilator and a double layer of glass tokeep out dangerous fumes.
Passive
Tactical Ear Plugs
[2]
Perception -2
Sonic Defense 8
The helmet is fitted special ear plugs thatcan filter out extremely loud noises whileleaving moderate noises still somewhataudible.
Passive
Tough 2
[2]
Max Health 2
Massacre Strike
[3]
Init -2
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Move To Closest Enemy 4
Attack 10
Dmg On Solid Hit 12
Poise -3
A combat technique particular to theArmorites and certain tribes of crazedberserkers. Used when you are confidentthat your armor entirely protects you froma weaker opponent and you can simply wadethrough their attacks.
Old Man Strike
[3]
Init -4
Defense 8
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Move To Closest Enemy 3
Attack 8
Poise -1
A strike that is popular among warriors whohave made it to old age.
Breathe 2
[3]
Init 2
Defense 5
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Poise 5
Recover footing while not letting yourguard down.
Coolant Pack
[3]
Fire Defense 5
Init -1
One Use
Two wine-sack shaped modules mounted on thepauldrons. When activated, covers theoutside of the armor in a slowly drippingsheet of syrupy-liquid that rapidly coolson contact with the air, chilling the metaland the user. For the next 20 minutes, hasa major bonus to fire Defense. Has asecondary mode where the entire coolantreservoir is emptied at once, instantlyremoving any fire/heat effects on the user.This removes the effect until the coolantcan be re-filled. Note: Do not activatethis mode in cold conditions.
Passive
Heating Cores
[3]
Ice Defense 5
Init -1
One Use
A set of 8 rods that are mounted atstrategic points in the armor. Whenactivated, the alchemical metals alloyedinto the rods will start to catalyze,releasing an intense heat. Grantssignificant protection against cold attacksfor 20 minutes after activating. After thatthe rods need to be replaced.
Passive
Molten Blade
[3]
Dmg On Solid Hit 10
Fire
One Use
A crudely forged sword whose blade has beeninfused with alchemical metals. Afterremoving the sword from its special airtight sheathe, it will immediately burstinto a fierce heat and will deal severeheat damage to anything it touches. After 6rounds, the reaction completes and thesword blade will have melted into unusableslag. The heating process also gives off anintense light; please do not look directlyat the blade when it is active.
Passive
Nullite Strike Plates
[3]
Wound Block 1
Init -2
Augments their armor by adding Nullitestrike plates. This little understood metalseems to drain kinetic energy, althoughwhere the energy ends up is anyone's guess.This skill includes the tools and trainingneeded to handle Nullite without letting ittouch your skin or accidentally breathingin its dust.
Passive
Tough 3
[3]
Max Health 2
Passive
Advanced ShieldTactics
[3]
Defense 2
Grants additional defense bonus when usingyour Armorite Shield.
Passive
Armor Faith
[3]
Max Poise 3
Your armor is an old comrade and you knowits every motion and crevice. You settleyourself in your armor and are re-assuredby its protection.