Shield Charge
[1]
Init 2
Defense 1
************************
Move To Closest Enemy 6
Attack 8
Poise -3
Guarded Strike
[1]
Init -2
Defense 2
************************
Move To Closest Enemy 1
Attack 6
Poise -1
Defend
[1]
Init 0
Defense 15
************************
Move To Closest Enemy 1
Bulwark
[1]
Init 0
Defense 24
************************
Poise -2
An extremely defensive stance that focuses
entirely on avoiding damage.

Breathe in
[1]
Init 0
Defense -1
************************
Poise 4
Psych
Battle Cry!
[1]
Defense 5
UniversalTarget
One Use
Passive
Armorite Shell
[1]
Init -2
Defense 1
Wound Block 1
Extra Move Speed -1
Agility Defense -2
Stealth -2
A special suit of Ultra heavy armor
Passive
Armorite Shield
[1]
Init -4
Defense 2
Ranged Defense 4
Extra Move Speed -1
Perception -2
An ultra-heavy shield that can double as
the floor of a small sized hut.

Passive
Armorite Endurance
Training
[1]
Init 1
Agility Defense 1
Extra Move Speed 1
Specialized strength exercises and
endurance training lets you reduce the
penalties for using heavy armor in combat.
Passive
Shield Tactics
[1]
Defense 1
Grants extra defense when using an Armorite
shield.
Passive
Die Hard
[1]
Ignore Damage Malus 1
Passive
Tough
[1]
Max Health 2

Balanced Strike
[2]
Init -2
Defense 6
************************
Move To Closest Enemy 1
Attack 10
Poise -3
A careful strike which makes use of your
heavy armor to balance attack and defense.
Hunt Down
[2]
Init 0
************************
Move To Closest Enemy 5
Attack 9
Poise -2
Useful for chasing down an inferior foe.
Shield Wall
[2]
Init 0
Ranged Defense 20
Hide behind your enormous shield.
Giant Pauldron Stance
[2]
Init 0
Defense 20
This stance makes use of the giant
pauldrons attached to the armor to deflect
incoming blows.

Bastion
[2]
Init 0
Defense 30
One Use
The Armorite draws on a lifetime of getting
hit with things to go achieve, at least for
a moment, a perfect defense.
Psych
Armorite Injectors
[2]
Will Defense -10
Poise 8
Ignore Damage Malus 3
One Use
The armor is fitted special with injectors
that deliver potent combat potions. Regain
Poise and ignore 3 levels of wound Malus.
Side effects include ... actually ... you
do not want to know about the side effects.
Passive
Sneaky jab
[2]
Damage on breaking
contact 5
Learns to spot when opponents get fed up
and decide to make a break past the
Armorite. At that moment, jabs them with a
sword. Costs 5 damage to break contact with
the Armorite.
Passive
Combat Feathers
[2]
Stealth -5
A garland of brilliant peacock and parrot
feathers are mounted on the helmet along
with shiny colored glass, making the
character a prominent and attractive target
to foes. Especially enticing to
low-intelligence creatures.

Passive
Armorite Helmet
[2]
Will Defense 4
The helmet is encrusted with the dreaming
spirits of fossilized sea creatures. These
creatures confuse and divert any
psychic/mental attacks.
Passive
Combat Breather
[2]
Perception -2
Gas Defense 8
The helmet is fitted with a charcoal
ventilator and a double layer of glass to
keep out dangerous fumes.
Passive
Tactical Ear Plugs
[2]
Perception -2
Sonic Defense 8
The helmet is fitted special ear plugs that
can filter out extremely loud noises while
leaving moderate noises still somewhat
audible.
Passive
Tough 2
[2]
Max Health 2

Massacre Strike
[3]
Init -2
************************
Move To Closest Enemy 4
Attack 10
Dmg On Solid Hit 12
Poise -3
A combat technique particular to the
Armorites and certain tribes of crazed
berserkers. Used when you are confident
that your armor entirely protects you from
a weaker opponent and you can simply wade
through their attacks.
Old Man Strike
[3]
Init -4
Defense 8
************************
Move To Closest Enemy 3
Attack 8
Poise -1
A strike that is popular among warriors who
have made it to old age.
Breathe 2
[3]
Init 2
Defense 5
************************
Poise 5
Recover footing while not letting your
guard down.
Coolant Pack
[3]
Fire Defense 5
Init -1
One Use
Two wine-sack shaped modules mounted on the
pauldrons. When activated, covers the
outside of the armor in a slowly dripping
sheet of syrupy-liquid that rapidly cools
on contact with the air, chilling the metal
and the user. For the next 20 minutes, has
a major bonus to fire Defense. Has a
secondary mode where the entire coolant
reservoir is emptied at once, instantly
removing any fire/heat effects on the user.
This removes the effect until the coolant
can be re-filled. Note: Do not activate
this mode in cold conditions.

Passive
Heating Cores
[3]
Ice Defense 5
Init -1
One Use
A set of 8 rods that are mounted at
strategic points in the armor. When
activated, the alchemical metals alloyed
into the rods will start to catalyze,
releasing an intense heat. Grants
significant protection against cold attacks
for 20 minutes after activating. After that
the rods need to be replaced.
Passive
Molten Blade
[3]
Dmg On Solid Hit 10
Fire
One Use
A crudely forged sword whose blade has been
infused with alchemical metals. After
removing the sword from its special air
tight sheathe, it will immediately burst
into a fierce heat and will deal severe
heat damage to anything it touches. After 6
rounds, the reaction completes and the
sword blade will have melted into unusable
slag. The heating process also gives off an
intense light; please do not look directly
at the blade when it is active.
Passive
Nullite Strike Plates
[3]
Wound Block 1
Init -2
Augments their armor by adding Nullite
strike plates. This little understood metal
seems to drain kinetic energy, although
where the energy ends up is anyone's guess.
This skill includes the tools and training
needed to handle Nullite without letting it
touch your skin or accidentally breathing
in its dust.
Passive
Tough 3
[3]
Max Health 2

Passive
Advanced Shield
Tactics
[3]
Defense 2
Grants additional defense bonus when using
your Armorite Shield.
Passive
Armor Faith
[3]
Max Poise 3
Your armor is an old comrade and you know
its every motion and crevice. You settle
yourself in your armor and are re-assured
by its protection.